Once taken care of, cross to the other side to find the entrance out of reach due to a lowered platform - but the spinning gear has moving stone blocks that don't quite hit another block. One more room remains - head back out into the main room and watch for the Guardian Turret that has emerged nearby along the bottom - and a Guardian Skywatcher up above. Use it one more time to freeze the fan - and glide down to the Guidance Stone on the right. Once back at the entrance, climb up to the top and set the spinning counter-clockwise to gain a boost gliding back into the room where a moving platform is - use Stasis if you need help landing. Freeze the fan with Stasis and go defeat it to find a chest it was guarding that holds a Swallow Bow.īack on the other side of the fan, take the ladder up and make sure the cylinder is spinning clockwise so that the propellor blows you back towards a platform above the entrance. Inside, there's a giant fan gusting towards you - but you can spot a Guardian Scout behind it. With the metal slab placed in the right slight, use Magnesis to extend the beam on the left and connect the two to power up the room letting you enter it. Now grab the metal slab to the left of the chest and pull it out, and place it up above where there's a slot on the right and an extending metal beam on the left. Up on the right, look for a metal chest and grab it with Magnesis to get 5 Bomb Arrows. Head right on a catwalk to find that the room here is closed and unmoving. Pick up the orb and place it on the slot to the right of the spiky platform going back down, and will ride all the way down into the receptacle and open up the next Guidance Stone.īack in the central chamber, use the lava gears to ride up onto a high platform in the center of the room and cross to defeat a Guardian. Do this, and it will spit the orb out on the platform below you. Once it rolls to the bottom, quickly reverse the spinning so that it can roll up the other side - and then once again once it rolls down to the bottom a second time. Once inside, make sure that it's spinning clockwise so that it rolls deeper into the contraption. Here, a switch will unlock an orb on the right to drop down - and you'll want to wait until the spinning opening slot is below it, and manipulate the rotation so that it falls into the slot. Watch for the fire jets at the end and move past to the next area. In this lava-filled room, a moving path in the center has spikes on almost all sides, and revert the rotating so that it forms a path moving left as you move up. Now when the rotating metal comes back down, use Magnesis to extend it and catch the other metal to make the whole room spin - and the door to the Guidance Stone will be open.īack out in the central room, defeat the new Guardian Scouts and cross to the room opposite the one you came out of - using the lava wheel spinning counter-clockwise to catch a lift up into the door. Ride the rotating metal up to find a walkway up on the right, and use Magnesis on the slab at the top to pull it loose, and stick it into the slot at the bottom of the middle area in the room. At the middle of the room, look up to see another slab of metal and a rotating piece - but they don't seem to fit. The rest of the room isn't spinning however, and you need to power up the far door to reach the Guidance Stone. Use Magnesis and push it into the wall to set the new room's entrance spinning as well.Įntering this room, be sure to look along the doorways for a chest you can now reach as it spins over the top and get a Gerudo Scimitar. Head back out and look above the door for a metal slab that's spinning around with the central cylinder. Inside, you can try spinning the central room - but it's not moving this place. There's also more guidance stones to activate in the other cylinder rooms off to the side.įirst, head back to the entrance and look off to the left for a path leading to another room. Looking at the map, it's vaguely remenicient of the Divine Beast Naboris: A large central chamber with a cylinder in the middle you can spin. The labyrinths resembles a Divine Beast in many ways - including the fact that you'll need a map to get around, provided by a Guidance Stone.ĭefeat the lone Guardian Scout in the room and make your way to the stone in the middle of the first room. Upon entering the Shrine of Resurrection, place the Sheikah Slate once more in the slot, and a surprise elevator will descend the entire shrine down into a labyrinth designed by the Monk Maz Koshia - who has tasked you with solving this last giant test.
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