When you face a group of enemies, you can easily alternate firing off the contact beam and force gun. With all these enemies running up to you, it just makes sense to put them right on their ass. My second gun made the game seem broken though. Of course, prioritize weapon damage, but all upgrade circuits help. I recommend using a corrosive attachment on this as it greatly benefits the ripper. On the tougher enemies though, it's pretty ineffective unless you can hit some explosive flesh. The plasma cutter lets you hit enemies at range (which works well for humans), and the ripper lets you slice anything weak that gets close. What I found to be most useful was a ripper/plasma cutter and a force gun/contact beam. This game is ALL about weaponry, so choose yours wisely. If something gets too close too quick, a well placed roll might just keep you alive. Don't forget that you can duck and tumble. Isaac is more nimble than he used to be and the environments are more open. a ripper with a stasis attachment will have a less noticeable effect than a contact beam with a stasis attachment). From my experience, the effectiveness is inversely proportional to the RoF of the weapon (e.g. The stasis attachment is also effective on some weaponry. And stasis packs are plentiful in this game, so you can use it pretty often. Similarly, enemy grenades and rockets can be grabbed out of midair and used against them. You never need to use ammo to take down a lone Puker. You should have plenty of time to catch the corrosive projectile in midair and return it back to instantly dissolve the Puker or whatever necro you want really. And learn how Puker's approach you: they start running towards you but then stop to shoot their projectile, and then charge in close. But don't bother with kinesis unless it's to pick up an explosive canister or catch a projectile. In fact, when you get to the part of the story when kinesis can be used to rip limbs off live necros, don't even shoot them back, just rip them all off instead. It simply takes too many slasher blades to take down a black necro, even after increasing kinesis damage. On the harder difficulties, kinesis is as useless as it was in the first game. That being said, I played the game all the way through on zealot to start, so I learned a few things: To me, I always liked that the games were challenging, but I thought that having every enemy simply run right up and start thrashing about was a cheap means to make the enemies difficult. I've gotten all the achievements for Dead Space, beat Dead Space 2 on the hardest difficulty setting (never had the time for the Hardcore mode though), but I too had some trouble with Dead Space 3. Does anyone else feel this way? I'm seriously considering decreasing the difficulty level. It just seems cheap compared to dead space 1 and 2, which were challenging. In dead space 2, I always closely examined my surroundings to try to plan a strategy for killing necromorphs efficiently, but I can't do that in Dead Space 3 anymore because there's always a shitload of enemies running at you at the same time coming from all directions to a point where there's no more strategy anymore, you just run around shooting whatever you see until eventually some enemy comes from behind and kills you. There's no more strategy in it, at least for me, and I'm constantly being swarmed by necromorphs coming from all directions. I'm playing dead space 3 right now on hard mode (forgot what its called, its the second hardest difficulty), and to me, its difficult to the point where its annoying. In fact, I beat dead space 2 on zealot mode, and then on hard core mode. I am by no means a bad player at dead space.
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